As we approach 2026, many individuals seek to cash in by creating mobile games. If you look at either the iOS or Android systems, their respective app stores have thousands of these games available. 

Some of these games are free, but that doesn’t necessarily mean that their creator won’t want to figure out a way to monetize them. Doing so can result in a steady income stream if the game becomes popular. 

To make a game profitable, the user will have to set up a viable gaming payment gateway. They’ll also need to figure out a method for either guaranteed or likely profitability. 

This brings up the question of which potential profitability method works best. 

Charge Money to Download the Game 

Probably the easiest and simplest way to make a mobile game profitable as we get set to enter 2026 is to charge money to download it. This means the would-be player has to pay upfront. It is similar to buying a physical game cartridge that you put into your at-home game system. 

The real issue if you go this route is getting enough positive buzz around the game so that someone will be willing to buy it. Since so many other games you can download to your phone are free, you really need to have one that is highly regarded if you hope for this profitability method to work.    

monetize mobile games

Charge Money for Desirable Skins 

If you are not charging for someone to download the game, you need to go in another direction. A popular one is to charge for skins. 

The term “skins,” in this context, usually refers to a character’s appearance. If you have something like a racing game, then buying a skin might involve purchasing an exotic color or design for your vehicle. 

Maybe you have a skin that the players can only earn if they dedicate many hours to playing the game. To avoid doing that, they may be willing to pay a few dollars for the skin instead to speed up the process. 

Charge Money to Access Hidden or Special Levels 

Charging money so that someone can access a hidden or special game level is another option. In a way, it’s the same as charging money for a skin. 

If a player knows that a certain level is very enjoyable, and they want to start playing it immediately, they might be willing to pay money to open up that part of the game instantly instead of playing for hours to unlock it. 

Charge Money to Access Desirable Characters 

Charging money to play as a special character is another possibility. You’ll see this a lot in Marvel games. Paying to unlock a character like Rogue or Venom might be attractive enough to a player that they’re willing to pay money instead of putting hours into their gameplay to unlock the character without paying.    

Any of these are viable ways to monetize a game. You might have to experiment a little to see which one works best.